Profit and Peril

Chapter 5c

As you prepare to leave Footfall, your newly christened ship suddenly takes fire from the turrets on the berthing docks themselves! A message from the surviving thug you encountered earlier mocks and taunts you from your viewscreen. You depart Footfall, but not before swearing revenge on the maimed thug.

Within the Footfall system, you see that Lady Charlabelle Armelan and her vessel the Grace of Sopha is under attack by an unseen enemy. The BB moves to engage, and are able to score a few direct hits on a stealthed vessel that flickers in and out of the warp. The mysterious vessel disengages and heads towards one of the many system jump points.The Grace of Sopha spits out escape pods, and the BB is able to rescue a few, one of which contains a Kroot Mercenary named Taknrak, who signs a contract with the Explorers.

The trip to the planet is fast and uneventful, but upon arriving, the system looks nothing like the planet you saw in your vision. In addition, a convoy of alien ships are heading straight towards you. The alien invites you to trade aboard its vessel, and while you barter for various items, the mysterious ship from Footfall enters the system, causing the alien vessels to flee in the opposite direction.

You finally descend to the planet, noting that several indigenous lifeforms bear a strong resemblance to those you’ve encountered in the Polnia system. The planet has strange structures dotting the landscape, culminating in a very large structure on the equator. Marching your way through the jungle, you come upon a clearing next to the structure. To your dismay, other Rogue Traders and their troops/retinues soon arrive. Being men of action, combat soon breaks out, as more and more Rogue Traders join in the fray.

A large shockwave stuns and knocks people to their feet. Staggering to your feet, you see the forms of what could only be Eldar materialize on top of the structure.

Chapter 5b

A brutal interrogation of the remianing gangers and mutants reveal that they were hired by a Rogue Trader to eliminate his rivals. Max is now recovering aboard your new ship.

You attended the strangest auction ever, and with Mordechai’s skill in Commerce, were able to safely navigate the separation of the true power players from all the riff-raff. Your bid was accepted by the Intercessor, and your place at the Foretelling was secured. In addition, you saw several old friends and enemies, as well as new friends and potential allies/rivals at the auction as well.

The Foretelling with the Seven Witches was anything but normal. The vision was intense, so much so that you’re all a bit more warp-touched than before, but you now know the location of the treasure you seek. A mad dash to the docks and their berthed ships ensued from all those who attended.

Chapter 5

After making it to Footfall, returning the Panoptes to the Inquisition, and finally taking possession of your ship (Name still TBD), you still found time to meet some Kroot mercenaries, spot a shadowy figure keeping an eye on you, kill some locals to make a point (you left the Grand Admiral alive). In addition, you attended a fancy banquet with a wide array of dishes, with Mordechai going just a tad bit more insane. You met two new Rogue Traders: Baron Djanko Scourge and the dashing Jeremiah Blitz. You found out more details about the Foretelling: that it is happening soon, that an Auction will take place to bid for 1 of the 10 spots at the Foretelling. Finally you came to the rescue of Missionary Max, who was waylaid by local gangers and mutants. While you saved him, you weren’t quick enough to prevent him from being assaulted by a huge mutant hulk, and Max is now quite comatose. You did leave a few of the gangers and mutants alive (must have been an off day), perhaps they have more info?

Chapter 4 Wrap-up

Aboard the Indefatigable, recently arrived from Dulcoraad, you learn from Lady Captain Vattara:

  • Arely, Zandra, Spencer, Seth: While on Footfall, they found news of a Foretelling involving the Seven Witches. In addition, Guilliam Bissonet is there as well, trying to sell off the 3 stolen cargo ships.
  • The Bogenhaven relief & support has been completed! House Vattara has chosen to take a small percentage of each season’s harvest indefinitely rather than large portions of a limited number of harvests from each estate there.
  • Met with Govenor Keppler & the Gasciognes: Established a trade agreement with Polnia & House Vattara. The Gasciognes have arranged to have their estate handed over to you – far too many bad memories there for them. They are aboard the Indy to resettle and start over on Polnia Prime. Lady Vattara says you need to find someone you trust to run the operation, or learn to do it yourselves.
  • Lady Charlabelle Armelan is headed to Footfall for more repairs as well as the Foretelling. She is very grateful for House Vattara and all their support since the Bissonet attack.
  • Max, Ezra, Azan: Still aboard the Indy. Max is willing to go with you to the Foretelling.

Around the system:

  • Speaker Talik is overjoyed and gifts you with the PDF Company that served with you throughout the Polnia Liberation Campaign.
    • He has also agreed for those Polnia citizens interested in serving aboard a spaceship to be recruited on the Indefatigable or your new ship at Footfall.
  • The remaining psykers will build a new training academy, this time on Polnia Prime.
    • Ullina has been invited accompany you, should you wish her to. Otherwise, she will serve with Lady Vattara.
  • Captain Lennox and Inquisitor Lorrox thank you effusively, and ask you to return the Panoptes and servitors to Footfall to the Inquisition, with no questions asked on either side. For your role in the campaign, they will personally gift you with a Sword-class frigate from their family. They plan to leave together on the Fist of Salvation, telling Lady Vattara and you that Lorrox needs to heal before reporting back to the Imperium.
    • Inquisitor Lorrox’s retinue has been released from service and has the option to continue with him, with you, or return to their civilian life.
  • Lady Vattara and the Council would like you to inform Footfall & Port Wander that trade is now restored with Polnia. This news will of course spread to other systems in the Expanse.
  • The Councilman still wants black market goods on the down low without Lady Vattara knowing. You report him immediately to Lady Vattara, who promises to deal with him personally.
  • You have proscribed texts taken from Taciturn, the desiccated heart talisman, and Yu’vath artifacts from the Void Wasps and The Whisperer. Lady Vattara warns about the dangers of the Cold Trade, those willing to do very bad things for them, and how the Imperium hunts and prosecutes those involved.
  • The Council would like work to begin again based on Silvio’s work on Taciturn. They ask you to recruit sculptors & artists on your travels to complete the statue of the God-Emperor.
  • Magos Terber on Gear has agreed to install a mechadendrite arm onto Vendigrath.
  • View
    Chapter 4i

    The ancient construct known as The Whisperer emerges from the Polnia gas giant, its weapons blazing with strange dark energy, heading straight for Installation 17. You quickly board the Panoptes and head away from The Whisperer. The system ships there come to life and turn to intercept you. Void Wasps spring forth from the gas giant, speeding up incredibly fast towards you. The Whisperer passes over the Installation, unleashing a barrage of alien weaponry at it, causing massive explosions and fires. The Panoptes is set to flee the area as fast as she can go.

    With a crackling in the Void, the Fist of Salvation and the Indefatigable emerge from the Warp, missiles and torpedoes launching with deadly accuracy, and maneuvering to bring their massive macrocannon broadsides to bear on the enemy. You turn and join the fight, and with the additional firepower, the Void Wasps and eventually The Whisperer succumb to your superior tactics.

    With The Whisperer destroyed, the Polnia system transitions back from all the horrors and atrocities her residents have committed under its control.

    • You have taken the shuttle you found on Installation 17 from the Panoptes to the Indefatigable to debrief with Lady Captain Vattara
    • The remains of the Whisperer are quickly crumbling apart as whatever alien energy holding it together dissipates
      • Captain Lennox says that it is an ancient alien sentient battleship that once attacked the Koronus Expanse en masse
        • He referred to it as the “Yu’vath”
        • He also mentions a tyrannid-like alien race known as the Rak’Gol, who hunt for the Yu’vath and their artifacts
      • The mining barges and cargo trawlers from Installation 17 are busy underway jettisoning the remains of The Whisperer into the sun
      • The Fist of Salvation has begun some reclamation of their own of the remains for future study
      • A few barges have also begin collecting remains for your safekeeping and study
    • The Gibbs is underway to drop off each company to their homes (Gear, I17, Prime) to assist in reclaiming control and establishing security
      • The Council of Psykers and Ullina are being dropped off at Polnia Prime
    • The Hotspur and her crew are underway to your location
    • Inquisitor Lorrox has been transferred off the Panoptes to the Fist of Salvation
      • His retinue have also gone over to debrief with Captain Lennox
    • Around the system…
      • Magos Terber is busy on Gear getting shielding restored that protects the industry vehicle from the toxic atmosphere and storms
      • Installation 17 is busy putting out fires and damaged components from The Whisperer’s attack
      • Polnia Prime is broadcasting Lady Captain Vattara’s message to notify the public and assure everyone salvation has arrived
      • The Crystal Council on Polnia Prime is also waiting for a debrief, in addition to throwing a parade/feast in honor of the return of House Vattara and the liberation of the system
  • View
    Chapter 4h

    After your brazen assault on Installation 17, you finally met Inquisitor Lorrox and his retinue. Attacking swiftly, the Whisperer-controlled guards are no match for your firepower, and only the Inquisitor’s power augmented by the Whisperer keeps him and his team from harm. Well, mostly, as the splash damage from your grenades kill Tamena, the group’s electronic security & hacking expert and gravely injures Lorrox. He calls a cease-fire and alternates between lucidity and madness, finally culminating into a vow to dominate all space. Rushing from Installation 17, you manage to acquire 2 suits of power armor, one of which was heavily damaged in a brawl with Vendigrath. You make it aboard Inquisitor Lorrox’s ship as the gas giant Polnia below begins to grow more and more agitated…

    A strange transmission from Indio…

    Chapter 4g

    After a surprisingly simple hijack of a mining barge and using it to infiltrate Installation 17, you were briefly confounded by the strange goings-on on the Installation itself. Managing to subdue some guards and technicians, you also brutally dismembered those who got in your way. Fighting through the busy loading dock and warehouse against squads of guards, you fought your way out of an out flanked position thanks to the judicious use of hallucinogenic grenades, as well as taking out elevators to the upper floors, limiting the number of reinforcements available. You ended up ready to breach a heavy security door, unaware of what lies on the other side…

    Chapter 4f

    After defeating Genka and the strange beast, the Explorers are back aboard the Hotspur, along with all the psykers from the Citadel as well as Ullina. The few guards left are aboard the Gibbs and the rest of the Polnia PDF. Tense times were had when they tried to discern the nature of the warp talisman, as well as a heated discussion on what to do with Paige. Cassandra was called upon to mind probe him, and plunder his mind she did. Now, in orbit around the Hollow World, the Explorers recover from their wounds and determine what to do next: Head to Polnia Prime? Assist Magos Terber in liberating Gears? Or take on the void wasps and whatever else may lurk in Installation 17?

    Chapter 4e

    *Exploring the Hollow World. *

    Chapter 4d

    *Exploring the Hollow World. *


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